Monk

AVENTIA RULES ADD TO AND OVERRIDE SET CLASS RULES ::::::::::::
 * NOTE !!!

-Empty body is 3x per day, and lasts 10 seconds per monk lvl. It is currently 50% concelement -Wholeness of body has post 40. -Quivering Palm- changed it to CR (instead of HD) affected being your post 40 level * (monk level/40) * 4 (in other words a lvl 100 pure monk could QP a CR 400 monster provided it isn't crit immune, and fails it's save. If used in PvP the level of the target is considered it's CR, and the CR affected is halved (e.g. a lvl 100 pure monk could QP a lvl 200 PC if it fails it's save.) The dc on the save is still default. -Monks may also use kama, short and long bows, shurkens, katana, daggers, and quarterstaff with the same BAB progression as unarmed.

Read more: http://aventia3.freeforums.net/thread/179/unofficial-green-book-minus-area#ixzz38tV08T3H

Description: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Alignment restrictions: any lawful

Hit die: d8

Proficiencies: armor (robes), weapons (monk)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, persuade, tumble

Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization

These general feats cannot be selected when taking a level of monk.

Primary saving throw(s): fortitude, reflex, will

Base attack bonus: +3/4 levels

Specialty weapon: The monk retains his unarmed base attack bonus when fighting with a kama. Kamas are also permitted when using (the monk-specific feat) flurry of blows. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)



Level progression

 * A monk's unarmed base attack bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class (e.g. fighter levels), or reduced attacks from taking a lower BAB progression class (e.g. wizard levels).
 * A monk's UBAB, armor class bonuses (from wisdom and every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.



Epic monk
An epic monk's speed, power, grace, and force of will are unmatched by mortal beings. His powers continue to multiply as he steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: the epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40.

Special: every 3 levels, the monk's movement speed will increase by an additional 10%.

Special AC bonus: every 5 levels from 20, the monk's AC will increase by an additional + 1.

Epic monk bonus feats: armor skin, blinding speed, epic damage reduction, epic energy resistance, epic toughness, improved ki strike 4, improved ki strike 5, improved spell resistance, improved stunning fist, self concealment

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved sneak attack, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape

These general epic feats cannot be selected when taking a level of monk.

Prestige class tips

 * Shadowdancer is a good choice for a stealthy monk.
 * Pious monks may want to consider the champion of Torm.
 * Red dragon disciple provides useful ability score boosts. In addition, the base class (sorcerer or bard) used to qualify for this prestige class opens the use of arcane scrolls. Bard requires an alignment change, however, although it would bring some additional benefits (e.g. bard song and use magic device).
 * Ranger is a useful class when going for 10 attacks per round as it receives full BAB. It also provides the two-weapon feats for free.
 * Weapon master levels will add significant damage due to an increased critical range while using kamas.
 * A monk's unarmed attack bonuses work with the shifter's (and druid's) unarmed shapes. While in default form, a druid can also cast spells based on Wisdom, which is an ability score that monks benefit from as well.

Previous versions

 * Prior to version 1.69, a monk could activate flurry of blows as long as the primary hand was using a kama (even if the off-hand held a different weapon).