Aventia PEL

The post 40 Temp HP calculation is: [(True level-40)* (1+MF+Con modifier+ 1 (for toughness) + 1 (for each of the (EPIC Toughness) ET bonuses)]/2 ET bonuses are 1 for ET 1, 2 for ET 2 and 3, 3 for ET 4, 4 for ET 5, 5 for ET 6 and 7, 6 for ET 8, 7 for ET 9, and 8 for ET 10.

If a character is over 40 and has a strength or Dex or Wis or Int or Cha modifier of 12 or more, a planar rift property is put on their weapon (or amunition if str, dex, or wis). This does damage on every hit of :  ((Base Weapon x 2) + mod) x MeleeFactor and also gains 1% per level after 40.

If your using 2H large weapons your melee mod recieves a 2x multiplier to your melee stat for the purpose of calculating the damage. Str based characters also recieve an additional bonus.

Regen does not replenish this, but resting, restores, and heals do.

Required experience is the same as below 40, so to go from lvl 99 -> 100 you will need 99k XP.

Aventia does not impose a level limit but the maximum experience in NWN is 2,147,483,648.

All spells gain 1% damage and/or duration per post40 level if a pure caster. If a mix of caster and non caster you get a % of this (e.g. 20 wiz, 20 ftr would get 1%*(20/40)=0.5%

The spell Epic Warding gains 1% on both the total damage that can be absorbed and the duration.

All the different spell mantles get 1% per post40 level on the number of absorbed spells.

All aspects of a Bards song (or Curse) gain 1% per post40 level.

Your Effective Turn level is your Level x Turn Undead Class Levels/40.

The post 40 attack bonus calculation is post 40 level/40 * MF(including runes). So a MF 1 toon will get their first post 40 ab (not including from PEL ability stats applied to melee stat) at level 80 (and every 40 levels after.) If that same toon has an epic melee rune (which boosts AB by 1.0) they will get their first post 40 ab bonus at level 60 (and every 20 levels thereafter.) These are uncapped, stack with buffs and weapon properties.