Paladin

AVENTIA RULES ADD TO AND OVERRIDE SET CLASS RULES ::::::::::::
 * NOTE !!!

You must have 10 Paladin Levels and be Lawfull-Good to weild a Holy Avenger weapon. This also prevents UMD chars from using them. Casting the spell on your weapon will still work if you do not unequip it. -Lay of hands has post 40. -TU- See Feats -Paladins also got a huge boost from holy sword (see spells) -See Smite

-Lay of hands has post 40 -Changed Divine Wrath so that the COT gains +2 to attack and saves every 5 levels, a dmg bonus from 3-20, and DR of +20/20 for 30 COT levels, +18/18 for 25+, +16/16 for 20+, +14/14 for 15+, +12/12 for 10+, +10/10 for 5+, down to a base of +3/5. Duration is Cha modifier *3 See spells, and TU and feats.

Read more: http://aventia3.freeforums.net/thread/179/unofficial-green-book-minus-area#ixzz38ySFB7u6

Description: Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.

Alignment restrictions: lawful good only

Hit die: d10

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)

Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, lore, parry, persuade, ride, taunt

Unavailable feats: curse song, extra music, lingering song, quicken spell, weapon specialization

These general feats cannot be selected when taking a level of paladin.

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.



Level progression
Being able to cast 0 spells of a certain level per day means the paladin cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.



Epic paladin
Standing at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.

Hit die: d10

Skill points: 2 + int modifier

Bonus feats: The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.

Epic paladin bonus feats: armor skin, devastating critical, epic prowess, epic reputation, epic spell focus, epic toughness, epic weapon focus, great smiting, greater spell focus, improved combat casting, improved critical (whip only), overwhelming critical, perfect health, planar turning

The inclusion of improved critical (whip) in this list is likely a bug.

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, terrifying rage, thundering rage, undead shape

These general epic feats cannot be selected when taking a level of paladin.

Prestige class tips

 * The champion of Torm prestige class improves upon the paladin's already considerable melee and defensive abilities.