Druid


 * NOTE !!! AVENTIA RULES ADD TO AND OVERRIDE SET CLASS RULES ::::::::::::

Druid Polymorphs: -All appearances have been updated -Dire Animal shapes, added aura of un-natural, and sonic howl -Dragon Shapes have winged buffet, and the red and blue have auras in addition to the regular breaths. Green has an additional weaken breath -Elder Air Elemental Whirlwind DC= 10 + 1/2HD + Wisdom modifier. Damage is a D4(D4(CL)), cold pulse and call lightening -Elder Fire Elemental, has inferno, fire pulse, and flame strike -Elder Earth Elemental has Golem Slam, and hurl rocks -Elder Water elemental, drown pulse now only causes ¼ hp loss, and has individual drown spell as well as pulse of electricty Also the primary mele base stat has been upgraded so that with +12 from items in that stat they will have a minimum of 34 allowing them to be able to get planar rift too just like everyone else. All unarmed shapes use kamas so they get their base weapons merged as well, and monk hybrids can make use of flurry.

-All of your items now merge when using Wildshape or Dragonshape. -Special abilites of some of the elemental shape forms have been made more usefull -Animal companions have beefed up stats and hitpoints, and get a huge boost from greater magic fang. -Numerous spell edits.

Read more: http://aventia3.freeforums.net/thread/179/unofficial-green-book-minus-area#ixzz38tSrVnpn

Description: Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

Alignment restrictions: any neutral

Hit die: d8

Proficiencies: armor (light, medium), shields, weapons (druid)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft

Unavailable feats: curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization

These general feats cannot be selected when taking a level of druid.

Primary saving throw(s): fortitude, will

Base attack bonus: +3/4 levels

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.



Level progression
Bonus spell slots come from items and high wisdom.

As a rule of thumb, druids can cast spell levels up to half their class level rounded up.



Epic druid
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic druid bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, dragon shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, greater spell focus, improved combat casting

Unavailable epic feats: bane of enemies, construct shape, epic spell: epic mage armor, epic spell: epic warding, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape

These general epic feats cannot be selected when taking a level of druid.

Prestige class tips

 * The most effective prestige class that expands the druid's abilities is the shifter.