Sorcerer

AVENTIA RULES ADD TO AND OVERRIDE SET CLASS RULES ::::::::::::
 * NOTE !!!

-Spell bonuses are automatically calculated based on your current XP.

There are runes available that increase either your melee or magic post 40 by a certain amount. Lesser magic Runes give a 13% bonus and Greater magic Runes give 25% bonus, and epic magic runes give 50% bonus to your post 40 magic dmg, and duration (e.g. lvl 50 pure wiz gets 1% dmg increas per post 40 lvl so at lvl 50 that's a 10% increase to spell dmg, with a Epic magic rune it would be 15% increase.

-All spells gain 1% damage and/or duration per post40 level if a pure caster. If a mix of caster and non caster you get a % of this (e.g. 20 wiz, 20 ftr would get 1%*(20/40)=0.5%

-The spell Epic Warding gains 1% on both the total damage that can be absorbed and the duration.

-All the different spell mantles get 1% per post40 level on the number of absorbed spells.

-Spell penetration: These feats now give +10, 20, and 30 respectively.

Summons A number of other summons have been beefed up. EPIC SUMMONS

-The Dragon Knight is now a half dragon lvl 60 and has 3000 HP, along with a large number of spells as special abilites.

-Mummy Dust: The mummy is now a lvl 60 Fighter with 1900 HP and +8 weapons.

-Epic Fiendish Servant: The BG may summon a powerfull Vrock with 2000 HP, and increased survivability.

All of these are 2x/rest.

Epic Warding (dmg absorbed, and duration), Exchanged 20 resists + 50 reduction for: 50 to all 3 physical resists that expires after the the same absorb calc diminishes.

Mage Armor (+10 AC bonuses, duration)

Ruin (dmg increased, dc increased, and ability to shattered petrified/frozen targets)- Recharges every 3 min.

Hellball (dmg increased, extra dmg type added (cold), and DC increased) all have post 40 (dmg and/or duration.)- Recharges every 5 min.

-Many spells have been changed, they are listed here by level (where ambiguous i went for the lower level). lvl stands for Caster Level.

Read more: http://aventia3.freeforums.net/thread/179/unofficial-green-book-minus-area#ixzz38yb9cROa

Description: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.

Alignment restrictions: none

Hit die: d4

Proficiencies: armor (robes), weapons (simple)

Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)

Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft

Unavailable feats: curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon specialization

These general feats cannot be selected when taking a level of sorcerer.

Primary saving throw(s): will

Base attack bonus: +1/2 levels

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).



Special abilities & feats

 * Level 1 summon familiar

Level progression
Bonus spell slots come from items and high charisma.

As a rule of thumb, sorcerers can cast spell levels up to half their class level (rounded down).



Epic sorcerer
The epic sorcerer is a near mythic being. But still the need for ever-greater power never ceases and the sorcerer pushes on, exploring and mastering the magical.

Hit die: d4

Skill points: 2 + int modifier

Bonus feats: The epic sorcerer gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.

Epic sorcerer bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, great charisma, improved combat casting

Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape

These general epic feats cannot be selected when taking a level of sorcerer.

Prestige class tips

 * Sorcerers are ideally suited to becoming red dragon disciples.
 * Non-good sorcerers may want to consider becoming a pale master. Though less useful to the sorcerer than to the wizard, this class provides many useful defensive abilities.