Barbarian

AVENTIA RULES ADD TO AND OVERRIDE SET CLASS RULES '   :::::::::::::

Standard rage, the ability bonuses have been replaced with attack, damage and HP bonuses. The will save increase got changed to reflex.

-The HP bonus is 1 + 1 (if GR) + 1 (if MR) per lvl

DR increased while raging to +1 every 2 levels instead of every 3. This does take Epic DR feats into account but will not double them.

Greater Rage (lvl 15) and you are 40+ it will add 0.13 to your Melee Factor. If you have the Epic Feat Mighty rage it will add 0.25.

Mighty Rage effects are now part of the main rage script so you have the same number of uses as your normal rage, using the Mighty Rage feat itself does nothing.

Terrifying rage, causes a panic for creatures up to 2x the barbs HD on failed save, and does -4 to attack and saves for creatures over 2x the barbs HD

Thundering Rage Adds XDY electrical damage to weapon, X goes from 3 to 15 based on magic Post 40, Y can be 6,8 or 10 based off barb levels. Dual wielders will get both weapons buffed.

Read more: http://aventia3.freeforums.net/thread/179/unofficial-green-book-minus-area#ixzz38tMZKGzu



Description: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Alignment restrictions: any non-lawful

Hit die: d12

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: craft armor, craft trap, craft weapon, discipline, heal, intimidate, listen, lore, parry, ride, taunt

Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization

These general feats cannot be selected when taking a level of barbarian.

Primary saving throw(s): fortitude

Base attack bonus: +1/level



Epic barbarian
The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.

Hit die: d12

Skill points: 4 + int modifier

Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic bonus feats: armor skin, devastating critical, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, outsider shape, planar turning, undead shape

These general epic feats cannot be selected when taking a level of barbarian.

Prestige class tips

 * Barbarians make powerful blackguards and weapon masters.
 * The red dragon disciple class adds constitution and strength, increasing the attack bonus, damage inflicted, hit points, and rage duration.
 * The pale master class adds survivability to the barbarian class, augmenting the utility of the barbarian's high hit points by increasing armor class and providing immunity to critical hits.