Ranger

AVENTIA RULES ADD TO AND OVERRIDE SET CLASS RULES ::::::::::::
 * NOTE !!!

-Animal companions have beefed up stats and hitpoints. -Rangers got a huge boost from Blade thirst (see spells) -Bane See feats. -Rangers also have the penalty from dual wielding reduced by 2 if 9 rangers levels or more, and wearing robes or light armors.

Read more: http://aventia3.freeforums.net/thread/179/unofficial-green-book-minus-area#ixzz38yVfwOSN

Description: Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Alignment restrictions: none

Hit die: d10

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, ride, search, set trap, spot

Unavailable feats: ambidexterity, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, two-weapon fighting, weapon specialization

These general feats cannot be selected when taking a level of ranger.

Bonus feats: favored enemy, greater spell focus

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.



Level progression
The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.

Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.



Epic ranger
The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.

Hit die: d10

Skill points: 4 + int modifier

Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.

Epic ranger bonus feats: bane of enemies, blinding speed, epic prowess, epic spell focus, epic toughness, epic weapon focus, improved combat casting, perfect health

Epic favored enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape

These general epic feats cannot be selected when taking a level of ranger.

Prestige class tips

 * Combined with wizard or sorcerer levels, an elven or half-elven ranger makes the perfect arcane archer.
 * hide and move silently as class skills make it easy for evil rangers to become assassins or blackguards.

External resources

 * Ranger Guide by DarthMuffin at GameFAQs NWN page
 * Overview of the ranger class in the Epic Character Builders Guild: The Ranger Class (Login required)
 * Hakpak for 3.5 style ranger (one of many) available at 3.5 Edition. Changes to the ranger class include:
 * Both fortitude and reflex as primary saving throws
 * d8 hit die instead of d10
 * 6 skill points per level instead of 4
 * No longer given medium armor proficiency
 * Dual-wield at level 2 instead of at level 1, Improved Two-Weapon Fighting at level 6 instead of level 9
 * Woodland Stride at level 7, evasion at level 9
 * Hide in plain sight at level 17 (outside only)
 * Improved spell list