Melee Factor

Melee factor (MF) is a measure of how close you are to a pure fighter. Each class is given a value between 1 and 0 which determines how close to a fighter it is. For each level in a class you have sum this number and do the same for your other classes, then divide this total sum by 40 to get the MF.

MF .25: Wiz, and Sorc

MF .5: Cleric, Druid, Pale Master

MF .625: Shifter, Bard

MF .875: Fighters, Harper Scouts, and RDD

MF .75: All others

Example: 20 FTR 20 Wiz

MF =  ((20*.875)+(20*.25))/40= 0.5625  Characters gain a Damage depending on your melee factor, with MF 1 accumulating them the fastest, and lower MF get a slower progression. This extra bonus is modified by runes. The damage bonuses are applied as temporary effects on the character's weapon, but are only applied if they exceed existing damage on the weapon already. Subsequently many 12 and 24 QP ( Quest Point )  weapons have alternate  versions meant to optimize them for players with alot of post 40. The damage cap for each damage type is 40d20. The damage is distributed among all types of elemental, and energy damage types.

Please note, due to a display bug with the character sheet, some damage incriments at high levels show on the sheet as -128. However if you check your combat log, you will see the appropiate amount of dmg is being applied.